Notes on Dragon Age: Origins #2 Many story games spend a great deal of time telling the player character exactly… Read more A piece of the whole and not the whole alone

Notes on Dragon Age: Origins #2 Many story games spend a great deal of time telling the player character exactly… Read more A piece of the whole and not the whole alone
Created an elf mage, chose the default name, which I, um, didn’t write down. I default to helpful, it seems… Read more Notes on Dragon Age: Origins—#1
So why do Dragon Age games always insist on asking me if I want to kill all Mages? If it… Read more Dragon Age II: THE END (?)
Greetings all, and apologies for missing last week, but I am now well and truly moved! The stuff that was… Read more Dragon Age II: Old friends and fancy parties
At least once for each game I play I’m likely to do a letter that’s a set of rough notes,… Read more Dragon Age II: A few quick notes and one long one
I’ve been thinking about this a bit, and I’ve come to a somewhat uncomfortable conclusion. After the first act of… Read more Dragon Age II: So tell me what you want, what you really really want
Shall we just pretend that the last DA2 post never happened? Yes, let’s do that. So, companions! What would a… Read more Dragon Age II: It’s dangerous to go alone
This was going to start with a paragraph about how no one wants to talk about Hawke as a segue… Read more Dragon Age II: HAWKE
Well, one thing about a super-long RPG is that you can take your time setting things up. I’m about 15… Read more Dragon Age II: The promise of future rewards
When I did these notes for Dragon Age: Origins, I started off very note-ish, but soon devolved into informal short… Read more Dragon Age II: Time and the inescapable absent trace of the zombie Warden