So why do Dragon Age games always insist on asking me if I want to kill all Mages? If it… Read more Dragon Age II: THE END (?)

So why do Dragon Age games always insist on asking me if I want to kill all Mages? If it… Read more Dragon Age II: THE END (?)
Greetings all, and apologies for missing last week, but I am now well and truly moved! The stuff that was… Read more Dragon Age II: Old friends and fancy parties
At least once for each game I play I’m likely to do a letter that’s a set of rough notes,… Read more Dragon Age II: A few quick notes and one long one
I’ve been thinking about this a bit, and I’ve come to a somewhat uncomfortable conclusion. After the first act of… Read more Dragon Age II: So tell me what you want, what you really really want
Shall we just pretend that the last DA2 post never happened? Yes, let’s do that. So, companions! What would a… Read more Dragon Age II: It’s dangerous to go alone
When I did these notes for Dragon Age: Origins, I started off very note-ish, but soon devolved into informal short… Read more Dragon Age II: Time and the inescapable absent trace of the zombie Warden
I have a feeling as I start into Dragon Age II that I’m going to ask myself again and again… Read more Dragon Age II: Shorthand and sequels
Why play old games? Having spent four weeks writing about a twelve year old game from two console generations ago,… Read more Project Ico: Silence and singularity
Dear readers, let me tell you a secret. I’ve finished Ico. It’s not a long game, after all. There’s even… Read more Project Ico: Just a little longer
Between games like the original Tomb Raider, and the Uncharted series, it’s pretty clear that Ico is neither the first… Read more Project Ico: Broken to work